
To release this title, the team built a whole new games platform. We’re seeing leading casual retention numbers, with midcore revenue metrics, and a huge number of organic installs - we believe it’s the beginning of a new breed of games.” “We’ve taken the formula that’s worked for top free-to-play games for many years and made it extremely accessible and delightful to a much larger audience. “Mino Monsters 2 is the first game to really bring midcore mechanics to a casual audience,” said MacKinnon in a statement. This time, Buckley said the team focused on production quality to win over a broader audience. “We believe this is the right formula to creating the next leading brands in entertainment.” “Our vision behind Mino Monsters 2 was to create a living, breathing world in your pocket, filled with delightful original characters and a story that is constantly evolving and updated every week,” Buckley said. But the company doesn’t view its games as derivative. If you’re thinking that it prospered because Nintendo didn’t have Pokémon game on smartphones, that might be a good theory. Mino Games was founded in 2011 by Buckley and Sasha MacKinnon The original title debuted in September 2012, and it was a top-10 grossing game in 66 countries. The funds will be used to fuel marketing Mino Monsters 2 and grow the team for our next titles.” “This latest funding will help us realize this vision as we speed into 2016.


“We have lofty aspirations to create a globally successful games company, one that shapes the future of entertainment,” Buckley said in a statement.
